Sorry PS VR users! Not for now, that’s all we can say. Our tech is capable of exporting builds for all the various platforms, but it still takes time, and now you know the manpower behind Croteam. We released an Android version on NVIDIA Shield and on iOS. ![]() We had The Talos Principle on the Xbox, the Nintendo Switch. 40 is still very low.ĭamjan Mravunac: We also release on a lot of platforms. But I thought, “Okay, it’s probably lower than I think it is.” But I know that Croteam has always been a powerful indie in the space, while not being made up of a AAA-styled team of hundreds. ![]() I gave you that, it was a dead giveaway.Ĥ0 is still crazy low, I don’t want to discount that. I was going low because of the way you asked it!ĭamjan Mravunac: You’re right, I screwed up. Who knows what the future brings, maybe some other iteration of PS VR but, for now, that’s it.ĭamjan Mravunac: You know we’re a very small team, actually?ĭamjan: What would you say, if you had to take a wild guess?ĭamjan Mravunac: You’re actually right. VR was a really amazing and fun experience for us but, for now, we’ve moved on. We’ve moved on from VR for now, because we’re trying to focus on Serious Sam 4 and wrapping that up and moving forward. Are there any plans or intentions on bringing any kind of Serious Sam experience to PS VR?ĭaniel Lucic: There are no outstanding plans for that. Speaking of VR, I'm a PS VR enthusiast, and I feel like Serious Sam has been curiously absent on PlayStation's VR console. We have an excellent programming team which creates our own engine, which has been our choice for years.Īnd, finally, now that we’ve upgraded everything, we’re ready to release the new proper Serious Sam game, which will happen next August.ĭaniel Lucic: I know that next August sounds like a year from now, but it’s not, actually. So, now you see where the time actually went! It wasn’t like we were working on Serious Sam 4 all this time and it’s been ages in development! We worked on it and then we moved, did another five games, VR…and then after we finished all this VR stuff we then had to do a little bit of the overhaul of our own engine, because we never use a third-party engine. Then we decided to create VR versions of all of our previous games. We were really excited, we’re tech-buffs here and we follow the technology, so we went ahead and designed the Serious Sam VR game, called The Last Hope. But, again, there was another let’s say breakthrough technology: the virtual reality, which was the big hype a few years ago. ![]() People compare it mostly to Portal.Īnd The Talos Principle actually provided us much-needed rest from the series, so we could come back to Serious Sam fresh. There was no shooting, you had to solve puzzles. So, that game was a philosophical puzzler, quite - actually, the total opposite of Serious Sam. So we went off exploring different mechanics, which actually ended up being their own game: The Talos Principle. So, there is actually quite a big gap between the last proper Serious Sam game, which was Serious Sam 3 in 2011.Īfter all those years of making Serious Sam game – which is an arcade action shooter – we wanted to try something different. But yeah, you are right it was announced way back, I believe sometime in 2013. It was formally announced a few years ago, but it’s been in development way longer than that, right? What does the real road to the finished game look like?ĭamjan Mravunac: I can say that, honestly, most of the work was done in the last two or three years. It has been an extremely long road to a new Serious Sam game. This time, though, Croteam wants to inject Serious Sam 4 with a cohesive blockbuster-styled action film essence, balancing hundreds of thousands of murderous aliens with an epic story and memorable dialogue. The team has a great a sense of humor and deep devotion to the fanbase who has supported the studio over decades, and a passion for leveraging their tech to push the blood and guts to the limits of processing power. Oddly enough, the topic that most came up during our recent chat with Croteam composer Damjan Mravunac and comms manager Daniel Lucic was Serious Sam 4's narrative. Related: Krzysztof Chomicki Interview For Carrion While there are elements that have changed now for Serious Sam 4 – the first proper numbered entry in the series since 2011’s Serious Sam 3: BFE – much has also stayed the same, including the continued reliance on Croteam’s evolving proprietary engine, an emphasis on massive carnage, and a design approach that acknowledges current-gen tech while also keeping the basic gunplay familiar and gratuitous. Founded in the 90s, the studio took off following the original success of the first Serious Sam game near the turn of the century. ![]() After 25 years in the business, it’s clear that Croteam helped put Croatian game development on the map.
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