![]() Instead of collecting all 6 wedges, you can decide with the rest to only collect just 4 or 5.I'm thrilled that they are continuing to put out conventional versions of Trivial Pursuit. Happens, any player who has not yet had a tum is permitted a chance to duplicate the feat and create a tie, Game variation for a shorter game It is possible for one player to move around the board and collect all six scoring wedges, then move into the hub and win the game. Leave the hub, answer a question and then re-enter the hub again-by exact count-for another question. ![]() If you hit the hub, the other players choose the category of the winning question from the next card.Īnswer the question correctly, and you win!Īnswer it incorrectly and you must wait for your next turn. Land in the hub by exact count if you overshoot the hub, move down the spoke and answer the question on the spoke you land on then, on your next move, try to hit the hub again by exact count. How to win?Īfter collecting one scoring wedge in each color, head to the hub and answer the game-winning question. If you land exactly in the hub-but you cannot win the game because you still do not have all six color wedges-you may pick any category you like for your question. You may cut across the board by moving your token up the spokes to the center hub and out again, moving either straight across the hub, or ”turning” and going down another spoke. It is possible to have any number of tokens in the same space. After landing on one, roll the die again and continue your turn. ![]() You may move on to another category and return to that one later. If you answer incorrectly, you will need to move out of that category headquarters for the next question before you can try again for that color piece. ![]() Put a colored wedge in your token whenever you answer a category headquarters question correctly.
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